World-Maker Terrain
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Editing Terrain in World-Maker World-Maker has four editing modes: Terrain, Obstacle,
Airport, and NAVAID. Select the modes in the "Edit" menu. Use
Terrain editing mode to adjust coastlines, elevations, rivers, etc. |
Textures in World-Maker X-Plane uses default, generic textures for water, grass, mountain, snow, city, and the borders between them. X-Plane automatically applies the borders between these textures. All of these default textures are found in the "bitmaps" folder inside your "X-System" folder. They are simply 256x256 pixel bitmaps in 24-bit color. In many cases, though, you may want to customize these textures to ones that are more appropriate for any given area. Perhaps you want city, desert, or harbor textures. These can easily be created and added. If required you can assign up to 500 different custom textures for each ".env" file. To do this, simply create a custom texture (for example desert) in PaintShop, PhotoShop, or any other program you like. Once you have created the custom texture that you want to see in the sim, save it as a 24-bit bitmap in the "resources:custom terrain textures" folder. Now launch World-Maker and drop it into terrain editing mode with the "Edit" menu and add the custom textures that you just created by using the toolbar on the left side of the screen. When creating custom objects and textures, remember that fine lines will cause "jitter" and resulting eye-fatigue! The same applies for high-contrast textures, or too many colors. Many simulators manifest such line-jitter and interference by having textures with too high a contrast. A smart combination of minimally varying greens and greys (steps of max. 3-5%) will do for a landscape, provided the pattern does not repeat itself. Houses can be simulated by rectangular dark grayish shapes with a black 2 pixel wide border (shadow) at one side. Seamless welding of any BMPs is achieved by carefully copying one 5 pixel wide border to all 3 remaining sides and turning it either vertically or horizontally. Without this you would see the border of the texture. Minimize disturbances of the border pattern while working under very high magnification. |
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